It will also trigger a Krushing Blow if it hits as a Kounter or Punish from maximum range. Due to its fast start-up, Square Wave can be used to punish unsafe moves from a distance. Square Wave is a fast advancing move that allows Kitana to thrust herself at the opponent. With the Ground War ability equipped, Kitana gains the option to use her Square Wave and Edenian Twist moves on the ground. Be careful when using Edenian Twist because if blocked, Kitana will be punishable at -19. Since the opponent must always be prepared to block the Edenian Twist, Kitana will be able to freely jump away to create distance. Edenian Twist can also be used while jumping backwards to counter opponents trying to advance. This makes Kitana’s mix-ups much deadlier as she can mix the opponent up anytime with the threat of the Krushing Blow. While Kitana’s Fatal Blow is on cooldown, Edenian Twist will trigger a Krushing Blow, dealing massive damage while launching the opponent. Edenian Twist is much stronger when Kitana is low on health and has used her Fatal Blow. If done correctly, Kitana will attack instantly with the overhead and hit opponents who are blocking low. To do so, Kitana must use Edenian Twist immediately after jumping off the ground. This can be used as a mix-up with Kitana’s low attacks such as her +, and Low Fan Toss. On the way down, Kitana will attack with a double-hitting overhead. (Air) Edenian Twist ( ) is an aerial move that allows Kitana to attack from above. Therefore, these mix-ups are not as strong against opponents with solid defense. It should be noted that the Low Fan Toss hits much earlier than the overheads, which means that these mix-ups can be fuzzy guarded or blocked on reaction. This will allow Kitana to step forward and reach opponents who are far away after being hit by the Low Fan Toss. When Amplifying Low Fan Toss, make sure to always input. To keep opponents guessing on how to punish, mix up the regular and Amplified Low Fan Toss. Similar to Kitana’s overheads, the last hit of Amplified Low Fan Toss can be Flawless Blocked. However when Amplified, Kitana will be safe at -3 on block. If Low Fan Toss is blocked, Kitana will be punishable at -19 on block. While these strings are safe and leave Kitana at -7 on block, the last hit of these strings can be Flawless Blocked. Both of these strings end in overheads that will hit any opponent who is blocking low. This is a low projectile that can be used as a mix-up with Kitana’s overhead attacks, including her +, , and +, ,, + strings. Kitana acquires a variety of mix-ups by equipping the Low Fan Toss ( ) ability. With the Half Blood Stance ( ) ability equipped, combos can be ended with Half Blood Stance into Gutted ( ) for fairly decent damage. If the Ground War ability is equipped, Kitana’s combos can be ended with Square Wave ( ), which can be Amplified for additional damage and greater knockdown advantage. In a combo of 8 or more hits, Quick Execution will trigger a Krushing Blow and deal even greater damage. All of Kitana’s combos can be ended with Quick Execution ( ) for maximum damage and to switch positions with the opponent. Combos can usually be ended with Fan Toss ( ) which will knock the opponent down while leaving them nearby. There are several ways Kitana can end her combos. The Fan-Nado ( ) ability replaces Kitana’s Fan Lift, which will launch the opponent in a similar manner while travelling slightly farther. Fan Lift is especially strong because it does not require meter to combo. Kitana’s combos are started by using any move and linking it into Fan Lift ( ).
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