![]() ![]() Rather than playing the ranged warrior trope straight, he has tricks and spells of his own, all of which mark him as a capable fighter in multiple respects.Īnd it’s a good thing I liked playing as him, because Jaws of the Lion only provides four heroes. He also has a supply drop, which is akin to throwing a healing crate into an opponent’s head so it can rebound to heal a friend. He has a favored blade that can be stuck into a large monster for bonus damage and then cause even more bonus damage every turn until the monster dies and the Hatchet reclaims his favorite. Over time, the Hatchet grows even more interesting. Oh, and you should be fine playing the same character for a very long time. ![]() Ideally one that happens to be patient enough for the game’s particularities, like choosing when to rest and who will breach that next door. It’s also a tutorial for how Jaws of the Lion ought to be played. The flipside is that this isn’t only a tutorial for the game’s rules. After answering hundreds of rules questions on the BoardGameGeek forums, Childres understands which concepts are second nature and which require reinforcement. Where the first scenario functions almost like punching those dummies that fall over only to pop back up into your face, by the sixth scenario you’ll have a solid handle on nearly everything you’ll need to know to play Gloomhaven. New cards and concepts trickle out with each fight, adding options without swamping you. First, you learn how to pair cards to move and attack, then how to navigate your environment, manage the decks that regulate enemy actions, charge up elements to boost your moves, and finally how to square off against a miniboss. AdvertisementĮach of these concepts is taught over the course of the first few scenarios. Here, the focus is squarely on the good stuff: the game’s novel card system rather than, say, the fact that you lose hit points until you fall over. The original Gloomhaven didn’t exactly throw its players into whitewater rapids, but “deep end” wouldn’t be an overstatement. Jaws of the Lion is one of a few modern board games to try a tutorial. No, I don’t know why my king is in love with his biological sister. A good tutorial walks a tightrope between talking down to us like we’ve been living in a cave for the past fifteen years and assuming we hold a PhD in Interpreting Game Design Intentions. The problem is twofold: either the game belabors the stuff we already know, like how to look around and click to shoot, or it fails to really dissect all the little subsystems that make the game purr. I’m speaking mostly of video games, where tutorials have been a staple ever since we collectively decided we weren’t going to read the manual anymore. This is a great class for players who like to adapt their playstyle to the situation and who focus on versatility above all.Tutorials get a bad rap. This is a ranged fighter with decent defense for tanking hits, the ability to heal, deal average damage, and change the environment. This class is essentially a jack-of-all-trades-master-of-none. But if a player knows the magical mechanics, this class can be incredibly powerful when used tactically.Ĭragheart: For players who find it difficult to focus on one class or fighting style at a time, the Cragheart could be a great fit. The biggest downside to the spellweaver is that the player has to have an understanding of the game’s magic system, making it significantly less user-friendly for beginners. This is a class for players who like to stay out of the main fight while providing great assistance. While this class can provide a party with some necessary healing and also do quite a bit of damage in battle, it cannot tank hits at all. Spellweaver: The Spellweaver can be summed up in two words: glass cannon.
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